Interesting to see what you can achieve with Ray Tracing and a DSLR aspect ratio. What was most intriguing was using the Bishop, which is arguably one of the most powerful Chess pieces.
Responsible for creating texture maps, materials, fixing UVs, set dressing, and lighting.
Bringing modeled assets from Blender into Unreal Engine and lighting them.
Done in Unreal Engine 4.26 RTX, Blender, Photoshop, and the Quixel Suite.
Rack Focus