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An Advanced Society B&W Lighting Study

Responsible for creating texture maps, fixing UVs, set dressing, and lighting.

Brought modeled assets from Blender into Unreal Engine and lit them.

Wanted to go full B&W so I could focus on raw luminance values which in my opinion only enhances an artist's skill.

All done in Unreal Engine 4.26 RTX on

An Advanced Society #03

An Advanced Society #03